I mean, look, the inclusion of dismemberment is awesome, and the first few times you blast some Stormtroopers off a ledge with Force push, or send a trooper to his doom by convincing him to kill himself with Jedi Mind Trick are exactly what I'm looking for in this sort of game. The Force Unleashed's combat is fun at the start, but begins to feel very uninspired as the hours go by. It's a shame, too, because the artists responsible for the worlds are obviously passionate about capturing the look and feel of the Star Wars universe. I understand and appreciate the need for a world to feel coherent, to have environments feel uniform in theme and look, but TFU2 takes it past this point and right into generic territory after just a few moments in any stage. Each level feels like it's been artificially extended, with repeated buildings and environmental portions that make it feel like a copy/paste job. The levels themselves are beautiful and immediately capture the same sense of grandeur and scale that Star Wars has done so well with the environments in the films, but the stages quickly feel redundant. I don't want to spoil anything here, but suffice it to say the story is comparatively boring to other pieces of Star Wars fiction, and feels contrived for the sake of making another game, rather than filling in an important piece of Star Wars canon like the last title. In general just doesn't go anywhere, bumbling along to allow the reintroduction of hit characters from the first game for fan service and concluding just when it starts to become interesting. ![]() The story has an acceptable premise (cloning and what have you isn't out of line with Star Wars canon), but it's underdeveloped. Your mission? To seek out and find Juno Eclipse, your lost love interest and ship's pilot from the first Force Unleashed. According to Darth Vader you're a clone of the last game's hero, and after failing his tests you break out of captivity before he can kill you. TFU2 places you once again in control of Starkiller, Darth Vader's secret apprentice who died at the end of the first game. Over the course of several levels you'll cut enemies to pieces (yes, there's dismemberment this time around), move vast objects with the power of the Force, and take on situations that would be impossible without your exaggerated Force abilities. The result? The experience goes from a typical hack 'n slash to a Force-embued beat 'em up where your character causes unbelievable amounts of destruction. The core of the experience is the same as last time: it's the Force like you've never seen it before, with supercharged versions of the powers we've all seen in the films. Repetitious combat and level designs, a shoe-horned in story, and a lack of depth to the experience overall keep this from being anything more than an adventure for the most hardcore of fans. Sadly though, its pretty face can only carry it so far when the rest of the game is comparatively weak. It's strikingly beautiful, with fantastic vistas and superb character animations. Star Wars: The Force Unleashed 2 is immediately engaging.
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